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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Growing up playing Rack-O, I was super excited to see this classic family game added to this year's catalog! Each player is dealt 10 cards to place in a rack with slots numbering 5-50 (counting by fives). The first card that is dealt is placed in the 50 slot, the second 45 and so on down the line until you reach the number 5 slot. The remainder of the deck is then placed face down in the middle to be used as the draw deck. Each card pictures a number ranging from 1-60, making the object of the game to be the first to organize your cards from the lowest number to the highest. Numbers need not be in consecutive order (although additional points can be rewarded for runs), but each card must be lower than the one that follows. An example of a "Rack-O" might look something like this: 3, 12, 13, 32, 36, 41, 48, 49, 52, 60. To achieve this players take turns drawing cards from the deck to replace unneeded cards currently in their rack. Contents include 4 plastic racks and 60 cards. 2-4 players. - Tasha
Players randomly slot ten cards on their rack. The race then begins to draw and discard until one player positions ten cards in numerical sequence. Sound simple? It is but you will need skillful play, concentration and just a little luck to win.