We use cookies to make your experience better. To comply with the new e-Privacy directive, we need to ask for your consent to set the cookies. Learn more.
Mastermind Game
- Small parts. Not for children under 3 years.
Can you create a code your opponent can't crack? In this classic two-player strategy game, the rules are simple; one player acts as code-maker and arranges four colored pegs behind a shield on his/her end of the board. Then it's up to the code-breaker to crack the code, guessing at the sequence of pegs the code-maker placed, and trying to duplicate it on the board. After the code-breaker places a row of four pegs, the code-maker uses small white and red pegs to give the code-breaker feedback. A white peg means that the code-breaker has chosen a peg of the right color, but it's in the wrong position. A red peg means that one of the four pegs is the correct color and in the right position. The catch is that the code-breaker has no way to know which one of his pegs is right without some trial and error! Play continues until either all ten rows have been filled unsuccessfully or the code-breaker breaks the code. The code-maker gets points for each row of pegs filled by the code-breaker, or 11 points if the code is not cracked. Then it's time to switch roles and play again. Simple to learn but challenging every time, everyone can enjoy this brain-twisting challenge.
Test your code-cracking prowess with Mastermind, the challenging game of logic and deduction. Can you crack the code in 10 moves or less? Can you create a code that can't be cracked? With more than 55 million units sold, Mastermind is a great strategy game…and one of the world's most popular games ever. It's easy to learn and fast to play and with thousands of code possibilities, it's different every time. The Codemaker sets a secret code, then the Codebreaker tries to match the code using logic, deduction and maybe a little bit of luck. After each move, the Codemaker gives clues to the Codebreaker. Make the code even more devious by using multiple pegs of the same color or by leaving one or more peg holes empty. With so many possible code combinations, every game is guaranteed to be a brainteaser. All of these game components can be stored in the game board! The winner will be a true Mastermind! For 2 players, ages 8 and up.
Game contents
- Mastermind game console with built-in storage tray and code shield
- 108 Code pegs in 6 colors
- 30 Key pegs in 2 colors
- Complete instructions
Can you create a code your opponent can't crack? In this classic two-player strategy game, the rules are simple; one player acts as code-maker and arranges four colored pegs behind a shield on his/her end of the board. Then it's up to the code-breaker to crack the code, guessing at the sequence of pegs the code-maker placed, and trying to duplicate it on the board. After the code-breaker places a row of four pegs, the code-maker uses small white and red pegs to give the code-breaker feedback. A white peg means that the code-breaker has chosen a peg of the right color, but it's in the wrong position. A red peg means that one of the four pegs is the correct color and in the right position. The catch is that the code-breaker has no way to know which one of his pegs is right without some trial and error! Play continues until either all ten rows have been filled unsuccessfully or the code-breaker breaks the code. The code-maker gets points for each row of pegs filled by the code-breaker, or 11 points if the code is not cracked. Then it's time to switch roles and play again. Simple to learn but challenging every time, everyone can enjoy this brain-twisting challenge.
Product Format: | Other |
---|---|
Brand: | Pressman Toy |
Grades: | 3-AD |
EAN/UPC: | 021853030181 |
Length in Inches: | 10.5 |
Width in Inches: | 11.5 |
Height in Inches: | 2.25 |
Weight in Pounds: | 0.85 |