Break-Out (Escape the Dungeon!) Game

SKU
039096
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$24.99
Description

Successfully help your hero escape from the dungeon! To play, choose a challenge card, and place the elements on the game board as shown. Then, navigate your hero around the obstacles to pick up the magic key and open the gate. Practice concentration, logical thinking, problem-solving, and more as you attempt the different challenges—80 included in all!

Publisher's Description of Break-Out (Escape the Dungeon!) Game

The object of Break Out is to escape the dungeon through the gate. Guide your hero along a path around crates, pillars, and crystals to find your way to the exit.

Open the gate by picking up the magic key, but make sure to arrive in the correct position to open the door! In some challenges you will also need to defeat the monster by picking up the weapon before you can escape.

Game board with gate and door, 1 hero, 1 monster, 1 key, 1 weapon, 2 crystals, 2 pillars, 2 crates, challenge booklet with 80 challenges and solutions.

Details
More Information
Product Format:Other
Grades:5-AD
Brand:Smart Games
EAN/UPC:847563002856
Length in Inches:9.5
Width in Inches:9.625
Height in Inches:2.5
Weight in Pounds:1
Videos
This product doesn't have a video
Reviews
No Ratings

Be the first to review this item

Product Q&A
Have a question? Ask owners.Have a question about this? Ask people who own it.
Start typing and see existing answers.