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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Qwirkle is a unique, competitive, and strategic game packed with hours of fun! To start, each player draws 6 tiles and places them on their own racks. To place pieces in the middle, make a line of either like colors or shapes (no duplicates), and connect them to the tiles from previous rounds and players. Each piece played adds a point to your score. Playing six pieces in one turn is called a Qwirkle, and results in at least 12 points. Play until no draw pieces are left. The player who uses all their tiles first ends the game, and scores 6 bonus points. The player with the most points wins! This durable and made-to-last collector's edition is stored in a classy metal tin, and includes 108 premium acrylic tiles, 4 wooden tile racks, 1 score pad, 1 pencil, and 1 nylon bag. Playing time: 30 – 60 minutes, 2 – 4 players.
Publisher's Description of Qwirkle Collector's Edition
Over four million game enthusiasts around the world have been captivated by the brilliant strategy of Qwirkle. Now there's even more to love in the beautiful Collector's Edition. This set includes acrylic tiles that are satisfying to move, "clack" and set in place, wood tile racks, nylon drawstring bag, score-pad, pencil and an embossed storage tin.
PRODUCT FEATURES:
Impressive embossed packaging will stand out on shelf