Octopie Game

SKU
037695
Grade K-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$17.99 $17.99 $13.50
Rainbow Savings: $4.49
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

A play on a plural form of “Octopus”, Octopie is an exciting game for little ones to build color matching skills and improve visual discrimination. Take turns rolling the die, arranging and flipping octopus tentacles, and, of course, collecting pie. The goal is to build an octopus with matching color tentacles, so draw, flip, and swap to be the first player to win! This 2-4 player game is short and sweet, with a playtime of about 15 minutes. Includes 50 Octopus tiles, 15 pie tokens, 4 octopus heads, 1 custom die, and rules of play. ~Sarah E

Publisher's Description of Octopie Game
A Sweet & Splashy Game - It's an undersea race to gather eight matching arms for your octopus! Roll the die to see if you will draw from the octo-pile, flip over a tile to reveal the color lying beneath, or even swap with an opponent. Find an arm holding a pie, and you get a tasty extra action to help win the race. Be the first to complete your octopus and win first pies!

Recommended Ages: 5+

Players: 2-4

Playing time: 15 min

Contents:

  • 50 octopie tiles
  • 15 pie tokens
  • 4 octopus heads
  • 1 custom die
  • Rules of Play

Reinforces:

  • visual discrimination
  • fine motor skills

Details
More Information
Product Format:Other
Brand:GameWright
Grades:K-AD
EAN/UPC:0759751004279
Length in Inches:8
Width in Inches:8
Height in Inches:2.25
Weight in Pounds:1.15
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