Framework Game

SKU
034812
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$44.95 $44.95 $35.95
Rainbow Savings: $9.00
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Build a framework of tiles and complete tasks in this thematic abstract game that is masterful in its simplicity but also clever with its strategic choices. Create a pattern of frame colors that best work together with goal tiles in order to complete a task or lay the groundwork to fulfill upcoming goals.

What is pictured on the tiles?

  1. Beautiful frames in five different colors that look like they are embroidery. There may be 1-3 different frame colors on any frame tile.
  2. Tasks may be on a tile with or without a frame. There may be up to three different tasks in one frame.

What are the tasks?

  1. Tasks indicate which color(s) and how many of each color tile are needed in tiles that are both adjacent to the task tile and adjacent to each other.
  2. Some tasks consist of a one-color frame goal while others may be different numbers of the same or different frame colors. Some goals are mixed and can consist of frames with of both of two colors or either/or of two-color choices. Finally, some require one goal to be completed with a second goal completed only after that goal is met.

Gameplay:

Important: Players should have plenty of room in their area to expand their framework tableau!

Place all 120 tiles in the provided bag and choose the first player to start. The first player draws tiles equal to the player count plus one and places them in a draw area. The first player chooses a tile and starts by placing one down to begin their framework tableau. In clockwise order, each player chooses a tile until there is one tile remaining which is added to the first person’s display. The game bag is passed to the next player who starts another round by drawing tiles to the display area.

As each player places a new tile, they check to see if any of their goal tiles are fulfilled and if so, place one of their player tokens on that goal. Play continues until either one player has used all their tokens or the tiles in the bag run out. Create a pattern of frame colors that best work together with goal tiles in order to complete a task or lay the groundwork to fulfill upcoming goals. The player with the fewest remaining tokens wins!

This is a lovely thematic game for 1-4 people with a quick playtime of 30 minutes. It is easily learned in a few minutes. I highly recommend this beautiful game for family game night or just for fun with friends! ~Marsha

Publisher's Description of Framework Game
Framework requires strategic planning and spatial awareness. The neighboring frames will count toward the completion of a task but so will all horizontal and vertical adjacent tiles with at least one frame of the same color. Taking the right tiles from the center at the right time will also be important for victory. With skillful placement, chain reactions can be triggered, completing several tasks at the same time.
Details
More Information
Product Format:Other
Brand:Pegasus Spiele
Grades:3-AD
EAN/UPC:4250231730597
Length in Inches:10
Width in Inches:10
Height in Inches:2.3125
Weight in Pounds:2
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