The store will not work correctly in the case when cookies are disabled.
We use cookies to make your experience better.To comply with the new e-Privacy directive, we need to ask for your consent to set the cookies.Learn more.
These icons are designed to help you quickly understand and learn important information about our products.
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Along the Nile River, there is a huge market where you can
purchase goods such as wheat, marble, and ivory. There are also characters that can help you
with their special abilities. In this
two-person tile and set collection game, the player that can obtain and play
sets of market tiles with the best overall scores and avoid too many lost
points with corruption will win the game.
On your turn, take one of three actions, which are: 1.) take
a market tile, 2.) sell and play a set of tiles to your player area or 3.) Play
a character card. There are six
different types of goods and a seventh wild tile that players can add to any
set. A set of tiles is three or more of
one type of goods. Some tiles have a
“Deben Token” in the right-hand corner, which allows the player to take a coin
from the draw bag, which have game-end point values. Other tiles have scarab symbols at the bottom,
which add points at the end of the game as well. The game ends immediately when either player has
no possible actions they can take and the person with the most points
wins! This is a 30-minute game with an
easy-to-follow manual that offers a simple set up and rule set.
Publisher's Description of Sobek Game
Sobek awaits the creation of a grand temple in his honor to be built in Faiyum. To support the construction, a huge market has emerged, bustling with rich goods. You and your opponent will vie to take advantage of this opportunity. Sobek will tip the scales of fate by offering up his favors to the least corrupt merchant!
Sobek is a 2-player game by acclaimed designers Bruno Cathala (7 Wonders Duel, Kingdomino, Five Tribes) and Sébastien Pauchon (Jaipur, Jamaica) in which players must form the best sets of goods, while cleverly controlling your opponent's options. A cast of colorful characters and pirogues can assist you along the way. But remember to avoid the temptation of corruption, lest you forget that corruption always comes at a cost...