180 Days of Practice: Hands-On STEAM: Grade 2

SKU
034458
ISBN
9781425825294
Grade 2
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

STEAM (science, technology, engineering, the arts, and math) exercises are explored in this hands-on workbook. Twelve, three-week units involve projects in physical, life, and earth sciences. One unit covers the life cycle of a frog. Students read and study pictures and diagrams about the life cycle of a frog, make and play a matching game about the life cycle of a frog, draw frog characters, analyze a chart with frog eggs, and create mini frog habitats. Each unit includes two support pages with instructional guidance. Aligns to Next Generation Science Standards. Reproducible for classroom use only. ~ Gina

Category Description for 180 Days Of Practice: Hands - On Steam

STEAM practice integrates science, technology, engineering, the arts, and math. It also emphasizes understanding math and science while acquiring engineering skills. Art is included to bring the creative aspect into projects. These workbooks provide STEAM activities arranged into 12, three-week units. An overview in the front shows you how to structure each week. Two different pacing schedules are included. Each unit includes two teaching support pages with instructional guidance. Supplies needed for projects and an answer key for the unit are also listed on these pages.

Week 1 gives students background content as they read, answer questions, do hands-on activities, draw and label diagrams, and create charts and graphs. Students are introduced to the STEAM Challenge in Week 2. Guided questions are provided, and students record their plans as they research and brainstorm, sketch designs and test their designs. In week 3, students continue working on their designs and ways to improve them based on their findings in week 2. Units are centered around physical, life, and earth sciences.

 A grading rubric for the STEAM Challenges is included in the back of each book. Content aligns to Next Generation Science Standards. Digital resources can be downloaded on the publisher’s website. Resources include a safety contract, sentence frames to help with student feedback, materials list, and student glossary. I think students will really benefit from this enrichment resource. The projects are engaging for each age group and easy to implement using typical household materials. Reproducible for classroom use only. ~ Gina

Details
More Information
Product Format:Paperback
Brand:Shell Education
Grade:2
ISBN:9781425825294
Length in Inches:11
Width in Inches:8.5
Height in Inches:0.5
Weight in Pounds:1.2
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