The deck includes 12 category cards with 4 cards per category. The categories are Colonial America; American Revolution; King George III; Taxes and Massacre; To the Boston Tea Party; Intolerable Acts and Reaction; 1776: A Time for Choosing; Diplomacy and War; Inventing America; The Trans-Appalachian West; End of the War; and American Victory. The booklet contains a paragraph on the historical content of each card, the game instructions, and teaching suggestions. Students learn quick facts and historical associations with every card. ~Rebecca
American Revolution Go Fish Game with History Book
Product Overview
- 48 game cards and 6 different games to play; different learning skills practiced with each game
- A perfect addition to turn any American or Modern study into a multi-sensory experience
- These topics and cards differ from the American History Card Deck, providing even more historical study opportunities!
Description
Our Go Fish games
are the perfect resource for long car rides, snow days, and end-of-class time. Every deck comes with a booklet that's packed with information about each card.
Play Two Games with One Deck:
1. Go Fish
2. Collect the Cards
In the Go Fish history game, players try to get "four of a kind" by finding all four cards in each of 12 categories. By playing this game, players learn vocabulary, develop visual memory, and pick up on the chronology of historical topics. The player who captures most sets wins.
Collect the Cards is a bit more competitive. In this trivia game, the dealer reads out the three hints found on each card. After each hint, players take turns trying to guess the card. The player with the most cards at the end wins. Even if they start out with no background knowledge, students will quickly memorize the hints, learning important facts as they beat the competition.
In the booklet, you'll find a wide variety of games to teach history in a one-on-one setting, in a family with kids of different ages, and in classrooms with 40 students. It also includes historical information about each card.
The following are the categories for the American Revolution Go Fish Game:
1. Colonial America
2. Causes of the American Revolution
3. Reform and Resistance
4. Taxes and Massacre
5. The Boston Tea Party
6. Intolerable Acts and Reaction
7. 1776:A Time for Choosing
8. Diplomacy and War
9. Inventing America
10. The Trans-Appalachian West
11. End of the War
12. American Victory
From the Classical Historian, this program for middle and high school students has the goal of not only learning the history content but also how to read various history sources, to debate, to listen to others, to engage in Socratic discussions, to become a lifelong learner, and to practice the skills of partially and diligently searching for the truth in history. From its classical roots (Hebrew, Greek, Roman, and Western European), this examination of America's Heritage places a special emphasis on her place in the history of the advancing western civilization. The Reader provides the historical narrative while the Teacher and Student books cover vocabulary, important terms/people, reading comprehension/inference questions, geography, and timelines as well as a thorough exploration of the tools of the historian (determining fact or opinion, judgment, supporting evidence) through short essay questions, multiple choice questions, written essays, and Socratic discussions.
The Reader (i.e. Text) from its beginning chapters on America's ancient and medieval heritage sets the stage for a thorough narrative of colonization, the War for Independence, the constitution, the early years of the nation, beginning government, western expansion (manifest destiny), growing sectionalism, the slavery crisis, and the resultant Civil War. With the goal of providing a "sensible" account, the text relates the many good qualities and accomplishments of our nation as well as the setbacks we have endured during our long history.
The consumable Student Worktext provides a guide through the reading chapters with sections covering the grammar (what you need to know), the logic (reading comprehension and inference questions), and the rhetoric (short answer questions) of each chapter along with map work. Unit activities delve more deeply into the thinking and writing tools of the historian (source analysis, research, and written papers). The Teacher Editions include copies of all student pages (with answers filled in) along with teacher notes, grading instructions/rubrics, and possible answers to open-ended questions.
Reader/Text, 288 pgs, pb. Student, 230 pgs, pb. Teacher, 235 pgs, pb. ~ Janice
| Product Format: | Other |
|---|---|
| Grades: | K-AD |
| Brand: | Classical Historian |
| Length in Inches: | 5.5 |
| Width in Inches: | 3.625 |
| Height in Inches: | 1 |
| Weight in Pounds: | 0.35 |
