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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Introduce your child to the
exciting world of coding with Botley the Coding Robot! This playful,
screen-free robot is designed to make STEM learning fun and engaging for the
youngest coders. Botley encourages critical thinking and problem-solving skills
as kids use the easy-to-use remote programmer to send commands and watch him
roll. With his smart logic, Botley can detect and avoid obstacles, follow
looping commands, navigate obstacle courses, and even follow black line paths.
Ready to code right out of the box, Botley comes with a 45-piece activity set
that includes a remote programmer, detachable robot arms, and 42 coding cards.
~Alex
Publisher's Description of Botley the Coding Robot
Meet Botley, the code to fun! As the newest member of the Learning Resources family, Botley introduces coding in an easy, friendly way. Children as young as 5 can learn to code with Botley, and with his advanced features, he'll grow with them for many play-filled years to come. Botley is ready to use right out of the box - he'll have kids coding in minutes. And that's not all that makes Botley unique; he's 100% screen-free, and the only coding robot that includes a 45-piece set!
Here are just some of the fun interactive features Botley offers:
Detect objects - and avoid them!
Follow looping commands
Navigate obstacle courses
Follow black lines
Botley also has additional hidden features to unlock!
Your child will get to learn early STEM skills while playing and having fun. Botley teaches the basics of coding through active play, completely screen-free. Perfect for promoting critical thinking and problem-solving skills.
Screen-free programming for the wee coders in the family! Botley is an interesting introduction to programming, requiring nothing more than a remote-control programmer. In addition to following up to 80 programmed steps, Botley is able to detect and avoid obstacles, follow programmed "loop" commands (go forward, turn, go forward, turn, etc.), and even sense and follow black lines without the need for programming. The idea is to combine Botley with "active challenges" for kids to solve - following a route, finishing an obstacle course, or even playing a simple game (such as pushing a ball into a goal). Once kids understand the basics, Botley can be used for just about any simple activity they can think of!
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One of my students recommended it.
Toy of the Year
super cool for boys and girls.