If I only had a brain, I would join Dorothy on her journey to the Land of Oz and take along a game of Oz Fluxx to play with the lively cast of characters we meet along the way! Wait a minute—maybe we will find a brain and help the scarecrow too! If I find them both and play the “Smartest Dummy Ever” goal card, I win Oz Fluxx! Meanwhile, Dorothy wants to find the Wizard of Oz, who lives in Emerald City, and with the “He Lives in Emerald City” goal, she can win the game instead.
Standard rules for all Fluxx games are to draw one card and play one card, but new rule cards can be used to leverage each turn or to strategically gain advantages over other players. For example, as we play Oz Fluxx, the first rule I change is to draw 3 cards each turn, thus giving myself and Dorothy greater choices of cards to play. Dorothy gains an advantage quickly by playing a “Surprise” card called “That’s Mine!”, and immediately steals the scarecrow Keeper card from me.
On my next turn, I play the “Exchange Keepers” action and in an ironic move, I take the scarecrow Keeper back from Dorothy in exchange for the Dorothy Keeper card. That may have been a dumb move on my part, as the Dorothy Keeper card appears in 8 goal cards, while the scarecrow only appears in 4 of them. I need to find my brain quickly to win this game.
Will Dorothy find the Tin Woodman or Toto before I find my brain? Will she reach Emerald City and find the Wizard? Grab this action-packed version of Fluxx and finish the story! For 2-6 players on a 10- to 40-minute journey to Oz.
