Amaze

SKU
027822
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$11.99
Description

If you like doing mazes, you will love Amaze! You get 16 different mazes on one game board. Choose one of the maze challenges from the back of the board or the instruction book. Each one is numbered, and the higher the number the more difficult the maze. There are four red indicators on the left side and you match those with the maze you have chosen. Then, take the attached stylus and put it at the start position and begin tracing it through the maze. If you come to a red bar blocks your path, you can slide it over with the stylus, but you can't jump over it. Beware, a red bar moved may create a dead end elsewhere. If you do get stuck, you may reset the indicators in setup positions and go back and start over again. If needed, solutions are in the back of the instruction booklet. This would be a great travel game too. ~ Phyllis

Publisher's Description of Amaze

A maze that changes every time you play! Players must navigate this maze game using the attached stylus, pushing open movable gateways while avoiding traps and dead ends! An innovative twist on a classic maze game, Amaze's diabolical shifting pathways change the solution path during play! With 16 unique challenges and no pieces to lose, Amaze is the ideal travel game!


Details
More Information
Product Format:Game
Brand:ThinkFun
Grades:3-AD
EAN/UPC:019275058203
Length in Inches:8
Width in Inches:8
Height in Inches:1
Weight in Pounds:0.45
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