Chomp Game

SKU
026111
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$20.00 $20.00 $15.99
Rainbow Savings: $4.01
Description

Create a prehistoric environment and place its dinosaur inhabitants strategically so that they are all fed in this quick-to-teach, small box tile placement/layering game. Players take turns drawing tiles to add dinosaurs, land features, or goals that supply end-game pointsThe tableau tiles contain different sized carnivores and herbivore dinosaurs, tar pits, nests, plants, meat, mountain ranges and eggs. All dinosaurs need to be fed by the end of the game, or they will become extinct. Carnivores eat meat and if it is not available, they will eat herbivores of the same size or smaller, rendering them extinct.  Herbivores who survive eat adjacent plants, but any dinosaur that is next to a tar pit will die.  If you place a tile depicting an egg, and have a nest, you may place an egg in it to score two points at the end of the game.  Once all tiles are claimed, the game ends and players score points for each dinosaur that is alive, any eggs in nests, and any earned end-game goals.  The person with the most points wins! For 1-4 players with a 20-minute playtime.

Publisher's Description of Chomp Game

The era of the dinosaurs is here! Your goal in Chomp is to form herds of dinos and make sure they are all fed. Herbivores and carnivores both need food sources, but if the carnies are not properly fed, they don't mind chomping an herbie to fill their bellies!

Gameplay involves dual rows of goal tiles and dino tiles, and each turn players select one tile to add to their personal arrangement. Goal tiles stay off to the side for endgame scoring, and dino tiles are arranged in front of each player. Dino tiles include three sizes each of herbivores and carnivores. Each tile must overlap previous ones, either on top of a quarter tile, half tile, or even a whole tile, ensuring that any covered dinos are completely hidden.

Adjacent dinos of the same species form herds, which will eat together if connected to a single food source — or die together if they are unfed, adjacent to a tar pit, or next to an otherwise unfed carnivore!

At the end of the game, each living and fed dino scores 1-3 points depending on its size, and the player with the highest score wins.

  • Features vibrant colors and clear and concise scoring instruction and iconography.
  • Low barrier to entry and learning curves allowing a quick and comprehensive learn to play (approximately 5 minutes or so)
  • Ease of rule set allows skilled and beginners alike the opportunity to have fun and be competitive.
  • Innovative card laying and tableau building lends to high replayability and interesting choices.
Details
More Information
Product Format:Other
Brand:Allplay
Grades:3-AD
EAN/UPC:618149323333
Length in Inches:4.75
Width in Inches:4.75
Height in Inches:2.0625
Weight in Pounds:0.7
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