Election Night Boardgame

SKU
023831
Grade 3-AD
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$34.95
Description

Will you be the first to gain the 270 electoral votes needed to become the next president of the United States? Bring the excitement of the election home as you battle it out against another player or team. Using the double-sided game board, there are two versions of game play: a simpler one using addition or a more complex version using multiplication. Game play is very straightforward, simply roll the four dice and add or multiply (depending on which version you are playing) two pairs to get different numbers. For example, if you roll a 7, 4, 8, and 5, you can get 11, 13, 15, 9, 12, or 12 (using addition) or 28, 40, 56, 20, 35, or 32 (using multiplication). Each number correlates to a group of states, and you will choose one state from each group to “claim." Using the two provided dry erase markers (red and blue), simply fill in the mark on the state, the corresponding star on the state grouping that you chose from (on the sides of the U.S. Map gameboard), and the number of electoral votes you received (from the board's bottom). States with higher numbers of electoral votes need multiple spots filled to get a majority and win their votes. Strategy cards add another element to the multiplication game; they allow for some dice manipulation. 2 players or teams, game play ranges from 35-50 minutes. ~ Megan

Publisher's Description of Election Night Boardgame

Election Night is a multiple award winning game, where two players or teams battle for critical electoral votes in a gripping race for the presidency. Use your dice pool to choose products or sums that could help you the most. Strategically target key states with freezes and re-rolls to counter your opponent’s progress, and be quick to adapt strategy as conditions change. Lock down quick victories in small states or work for longer-term objectives in larger states on your way to gaining the 270 electoral votes you need to become President!

Election Night uses the patent pending PlaySmart Dice system, which emphasizes numbers associated with harder to learn sums and products. Election Night also comes with a double-sided game board which includes addition and multiplication versions so players of various skill levels can master essential math, while learning U.S. state geography and the mechanics of the Electoral College. Game play in Election Night encourages strategies that target what we know to be harder to learn sums and products, and associates those results with other essential knowledge (U.S. geography and Electoral College mechanics). 

Perfect to learn or stay sharp on essential addition and multiplication while helping kids think big things--like running for and becoming President. Ideal for ages 8 and up, with multiple game versions and more complex play that add to high replay value for older age groups and adults. Great for game nights, family play or the classroom. Comes with double-sided, dry erase game board, 6 12-sided, patent pending, 25mm, Playsmart Dice, and two strategy card decks.

Details
More Information
Product Format:Other
Brand:Semper Smart Games
Grades:3-AD
EAN/UPC:862296000412
Length in Inches:10.25
Width in Inches:10.25
Height in Inches:2.375
Weight in Pounds:2.05
Videos
This product doesn't have a video
Reviews
Product Q&A