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Ticket to Ride Ghost Train Game
In Fall’s spirit of changing colors, pumpkin patches and hollow trees, this young version of Ticket to Ride challenges players to claim train routes, place trains and complete tickets when they connect two locations depicted on them. Visit the Gingerbread House and take a ride through the Deserted School to end a route at the Town Hall or start at the Haunted Mansion, travelling through the Old Mine and Fishing Wharf to complete a route to the Foggy Lighthouse. The Ghost Train is a fun, mysterious tour through a somewhat spooky world of the late fall season.
Each player begins with four colored parade float cards, which match colors on the main board’s train routes and two tickets with locations to connect with one of their trains. On a turn, players choose to either draw two parade float cards or discard cards matching the number of corresponding colors to claim a route between two locations and place their ghost train cars on it. If they cannot connect locations on either of the tickets in their hand because all routes are blocked, they can draw two new tickets.
As a bonus, if a player creates a route all the way from the Dark Forest region to the Seashore region, they collect a "trick or treat" ticket which counts as an additional completed ticket.
The game ends when a player either completes six tickets or runs out of train cars. The player with the most completed tickets wins the game! For 2-4 players with a 15 to 30-minute travel time.
This game has become one of our family favorites. 2 to 5 players draw tickets to connect rail routes between major cities and attempt to complete them in the most direct route possible. Routes are built in sections of 1 to 6 railcars based on playing cards of the designated color for the section. Longer routes and longer sections score more points than shorter ones. Since routes can have sections that overlap, competition for certain segments adds to the excitement. Strategy is not too complicated, so that younger players are not at a disadvantage. Games take from 45 to 75 minutes, depending on the number of players. The basic game is based on North American geography, while TTR Europe has slightly different rules and covers Europe and eastern Asia. TTR USA 1910 is an expansion that allows 3 more variations of the basic TTR game. Ticket to Ride Expansions (3-AD) (ages 8+) Across the exotic lands of Asia, from Africa, to Germany, and all the way to the Northern face of Europe, the rumble of locomotives can be heard around the world. Explore wildly different locations and circumstances around the globe as you expand your train lines in these new Ticket to Ride editions. The gameplay is similar to the original Ticket to Ride, but each map has its own challenges to overcome, including mountains, valleys, ferries, rough terrain, tolls, and other unique regional challenges. Despite the varying climates, treacherous landscapes, and locational nuances, your goal is the same. Create the best route, collect the most valuable tickets, and connect cities to beat your competition! Games listed as Expansions require Ticket to Ride or Ticket to Ride Europe to play. Other editions are stand-alone and require no other Ticket to Ride games to play. Games last roughly 30-60 minutes.Happy travels!
Product Format: | Other |
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Brand: | Days of Wonder |
Grades: | 1-AD |
EAN/UPC: | 824968200353 |
Length in Inches: | 10.875 |
Width in Inches: | 10.875 |
Height in Inches: | 2.25 |
Weight in Pounds: | 2.8 |