After winter hibernation ends in Maple Valley, spring
begins, and the critters that live there are excited to get ready for their
annual Spring Festival. The goal of this
game is to bring the most joy to the festival and there are several ways to
work towards preparing for this celebration with each one earning points at the
end of the game. The player with the most points will be the winner at the
start of the festivities and Maple Valley will celebrate the coming of a new
year of comfort, community and prosperity!
Background, Review & Overview of the game: In 2021 the first Creature
Comforts game, which also takes place in Maple Valley, was published. In
2023, the company introduced the Maple
Valley game and after several plays, I have had an equally rewarding experience
and I am thoroughly enjoying my time with it.
Several different card types drive the game. Friend cards
provide movement on the main board, resources, special actions and end game
points. Each player also purchases Favour and Patch cards to earn special
actions and game-end points. In addition, Festivity Cards provide common goals
for all players to work towards additional game-end points. These purchases are made using resources
(called curiosities), which are collected as players move on the main board.
Game Rounds: There are five rounds to this game
with each player taking a turn to use a Friend card to either move their
critter marker through a trail or collect resources. At the end of each round, dawdle
cards are added to the hands of players with the least number of friend cards to
keep the number of turns equal across all players. Dawdle cards do not provide
trail movement but furnish additional resources. Each round ends when everyone
has played through their cards, after which they prepare for the next round.
Game Turns: Turns
consist of four steps. 1.) Play a friend
or dawdle card. 2.) Move along trails
using the travel area type allowed on the friend card and use additional map
tokens for extra movement. 3.) Activate the location you end up on (whatever
that location provides). 4.) Craft
Favour cards when you have the resources needed to do so.
Game End: After five rounds are complete, tally
all end-game points and the person with the most points wins!
Final Notes: The instruction manual is clear, well
organized and thorough with information provided in a very logical order. I
found that all details and illustrations I needed were easy to find. There are
also instructions for solo play. For 1-4 players with a 60-minute game time. ~Marsha