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Earth Game
SKU
022090
Grade 3-AD
These icons are designed to help you quickly understand and learn important information about our products.
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$50.00 $50.00 $40.00
Rainbow Savings: $10.00
Description
How majestic is our Earth! It is our home, and we are but one species in the vast ecosystem that is sustained by its rich soil and resources. In this card-driven, tableau-building game for 1-5 players, the goal is to build relationships between Flora and Terrain cards while working to gain points awarded by Ecosystem and Fauna cards, as well as Recycling cards. The game ends when one player completes their card tableau by placing their 16th card in a 4x4 grid. Everyone then gets their final turn and the person with the most points wins the game!
Overview: There are seven different card types in Earth Game. Central to the game for the player tableau are the Flora and Terrain cards. This is a 283-card deck consisting of 179 Flora cards, 66 Terrain cards, and 38 Event cards. Flora and Terrain cards are used to build each player’s individual Ecosystem/Tableau.
Flora Cards provide end-game points and in-game activations. Terrain cards provide in-game bonuses or end-game scoring opportunities. Event cards are described in the setup below.
Setup: The game begins with a main board and player boards. The Main Board displays four Fauna cards and two Ecosystem cards. These cards are public goals that if met, provide players with points at the end of the game. The Player Board provides five card spaces with different functions.
Each player receives two of each of the following two-sided cards, and can choose one of each to start with:
Additional Cards used during the game and placed on player boards are:
Recycled Cards: Besides setup, there are several chances to recycle cards during the game.
Event cards: Players may play Event cards at any time during the game, which provide instant benefits. These cards may also add or subtract points from end-game scoring.
Game Play:
Each turn, players choose one of four actions, which represent vital components of creating, caring for, and recycling materials for an efficient, thriving ecosystem. These four actions are planting, composting, watering, and growing. Each action has two different components. The first is the action itself and the second is the activations on cards with matching colors that are in player tableaus and on their boards. All other players take an abbreviated version of the active player’s choice with less benefits and card activations. Play continues with everyone’s action choices and tableau card activations until the game-end is triggered. Game scores are tallied across several variables and the person with the most points wins!
Recommendations and Awards:
This description would not be complete without informing you about the honors and awards Earth has received, some of which are listed below. I personally have owned and played this game since it was published and continue to share and play it with family, friends, and my board game group. What sets it apart for me is its beautiful production, components, theme, and ease of learning, as well as how it flows through everyone’s turns, letting everyone participate during all turns. Isn’t this how an ecosystem is supposed to work? I highly recommend this 40–90-minute, 1-5 player game, which includes a well-written and illustrated manual and solo-play component and instructions. We also sell neoprene play mats for this game for those who would like these beautiful enhancements. (place link to mats here) ----- Marsha
Overview: There are seven different card types in Earth Game. Central to the game for the player tableau are the Flora and Terrain cards. This is a 283-card deck consisting of 179 Flora cards, 66 Terrain cards, and 38 Event cards. Flora and Terrain cards are used to build each player’s individual Ecosystem/Tableau.
Flora Cards provide end-game points and in-game activations. Terrain cards provide in-game bonuses or end-game scoring opportunities. Event cards are described in the setup below.
Setup: The game begins with a main board and player boards. The Main Board displays four Fauna cards and two Ecosystem cards. These cards are public goals that if met, provide players with points at the end of the game. The Player Board provides five card spaces with different functions.
Each player receives two of each of the following two-sided cards, and can choose one of each to start with:
- Ecosystem Card(s) – Like the cards on the main board, this card provides an individual game-end goal for points.
- Island Card(s) – These cards give players their starting resources (i.e. dirt, which is used to play cards to their tableau), starting cards from the Earth deck (Flora and Terrain Cards) which will be played to their grid, and the number of these cards they must recycle. Recycled cards are placed in a space on each player’s game board, and will yield one point each at the end of the game.
- Climate Card(s) – Climate Cards provide each player with a starting ability, and some provide game-end points.
Additional Cards used during the game and placed on player boards are:
Recycled Cards: Besides setup, there are several chances to recycle cards during the game.
Event cards: Players may play Event cards at any time during the game, which provide instant benefits. These cards may also add or subtract points from end-game scoring.
Game Play:
Each turn, players choose one of four actions, which represent vital components of creating, caring for, and recycling materials for an efficient, thriving ecosystem. These four actions are planting, composting, watering, and growing. Each action has two different components. The first is the action itself and the second is the activations on cards with matching colors that are in player tableaus and on their boards. All other players take an abbreviated version of the active player’s choice with less benefits and card activations. Play continues with everyone’s action choices and tableau card activations until the game-end is triggered. Game scores are tallied across several variables and the person with the most points wins!
Recommendations and Awards:
This description would not be complete without informing you about the honors and awards Earth has received, some of which are listed below. I personally have owned and played this game since it was published and continue to share and play it with family, friends, and my board game group. What sets it apart for me is its beautiful production, components, theme, and ease of learning, as well as how it flows through everyone’s turns, letting everyone participate during all turns. Isn’t this how an ecosystem is supposed to work? I highly recommend this 40–90-minute, 1-5 player game, which includes a well-written and illustrated manual and solo-play component and instructions. We also sell neoprene play mats for this game for those who would like these beautiful enhancements. (place link to mats here) ----- Marsha
AWARDS & HONORS
2023 Dice Tower Game of the Year Winner
2023 Dice Tower Strategy Game of the Year Winner
2023 BoardGameOfTheYear.org Game of the Year Winner
2023 People’s Choice at Dice Tower #1 Game of the Year
2023 Best of Gen Con Gaming Trends
2024 American Tabletop Complex Games Recommended
2023 UK Games Expo Best Boardgame (Euro-Style) Winner
2023 Meeples Choice Award Winner
2023 International Gamers Award Solo Winner
2023 Golden Geek Medium Game of the Year Winner
Publisher's Description of Earth Game
Earth is a tableau builder for 1 to 5 players with simple rules and countless
strategic possibilities. With its encyclopedic nature and a
near-infinite number of tableau combinations, every single game will
allow you to discover new synergies and connections, just as our vast
and fascinating world allows us to do!
Players will create a self-supporting engine of growth, expansion, and supply by drafting from a deck of over 364 unique cards and strategically placing them in their tableau.
Players will create a self-supporting engine of growth, expansion, and supply by drafting from a deck of over 364 unique cards and strategically placing them in their tableau.
Details
Product Format: | Other |
---|---|
Brand: | Inside Up Games |
Grades: | 3-AD |
EAN/UPC: | 619264453127 |
Length in Inches: | 11.75 |
Width in Inches: | 11.75 |
Height in Inches: | 3 |
Weight in Pounds: | 4.65 |
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