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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Produced by a family who personally visited every national park, this game will give you the trekking bug as well! Players compete to claim the most victory points by visiting and/or claiming parks, camping at the major parks, and collecting stones. The board is a map of the United States, with 45 national parks identified in their approximate location. Stones are placed on each park at the beginning of the game. Each turn, players choose two actions: Draw a Trek, Claim a Park, Move, or Occupy a Major Park. Trek cards have different icons and numbers and are used to move and to claim park cards. The first player to land on any park gets to claim the stone; you can only claim a park if it is one of the 3 park cards turned up at the bottom of the board and the right Trek cards are in your hand. If you visit and set up camp at a Major Park, you are granted some special abilities. Each park card has beautiful park photography and information, so you can learn as you play! 2-5 players, game time is approximately 30-60 minutes. ~ Megan
Publisher's Description of Trekking the National Parks Board Game
Trekking the National Parks brings the fun and challenge of modern family board games to your table. The game was specially designed to be both entertaining and educational. Every park card features an interesting fact and gorgeous photograph that will inspire players to explore the protected natural wonders of America. Each game also begins with a unique setup that alters the play experience in surprising ways, allowing for endless replayability. Trekking the National Parks is the perfect gift to anyone who loves the outdoors and board games.