Ticket To Ride USA 1910 Expansion Pack | Days of Wonder

SKU
020669
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$21.99 $21.99 $18.50
Rainbow Savings: $3.49
  • Strategic Gameplay: Carefully plan your strategy, collect train cars, and outmaneuver your opponents to claim the most valuable routes!
  • High Replayability: With different routes and strategic possibilities every game, Ticket to Ride offers endless fun and excitement
  • Fun for Everyone: Each game lasts between 30 and 60 minutes and is perfect for kids 8 and older, making it a great choice for fun with family and friends!
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Relive the golden age of rail travel with the Ticket to Ride USA 1910 Expansion Pack! This exciting addition to the classic Ticket to Ride board game enhances your strategic gameplay with 181 new large format destination tickets, offering fresh challenges and new routes to conquer. This expansion also includes a 'Globetrotter' bonus card for completing the most tickets. A new rulebook is also included that introduces 3 new ways to play the game:

 

-          1910 Rules: Uses only the new Destination tickets

-          Mega Game: Features all the game tickets

-          Big Cities: Includes only tickets to large cities

 

The new cards and rule variants will be sure to shake up how you’ve always played the original game, making it an exciting companion item. Whether you're a seasoned enthusiast or new to the Ticket to Ride universe, this expansion pack guarantees countless hours of strategic fun and adventure for family and friends! ~Alex

Publisher's Description of Ticket To Ride USA 1910 Expansion Pack | Days of Wonder

All aboard for a new adventure across the North American continent. If you're ready to travel, this exciting new expansion is ready to give you a new Ticket to Ride! Ticket to Ride® - USA 1910 is a new card expansion for the original Ticket to Ride board game. It consists of 181 new large format cards (the same size as Ticket to Ride Europe and Mrklin), that include: 35 new Destination Tickets, a new GlobeTrotter bonus card for completing the most tickets, plus a complete replacement deck of all the cards from the original game deck. Also included is a new rulebook that gives Ticket to Ride players three new ways to play the game including 1910 rules: games using only the new Destination Tickets; the Mega Game, featuring all the tickets; and Big Cities, which uses only tickets to certain large cities.

The USA 1910 cards and rules variants will really change your strategies and tactics when you play Ticket to Ride. They will surprise even long-time veteran railroaders and bring hundreds of hours of new fun to your family and friends. So hop on board and discover... a whole new ride with Ticket to Ride - USA 1910!

This product is an expansion for the Ticket to Ride® boardgame, not a stand-alone game. An original copy of Ticket to Ride® is required to play.

Category Description for Ticket To Ride

This game has become one of our family favorites. 2 to 5 players draw tickets to connect rail routes between major cities and attempt to complete them in the most direct route possible. Routes are built in sections of 1 to 6 railcars based on playing cards of the designated color for the section. Longer routes and longer sections score more points than shorter ones. Since routes can have sections that overlap, competition for certain segments adds to the excitement. Strategy is not too complicated, so that younger players are not at a disadvantage. Games take from 45 to 75 minutes, depending on the number of players. The basic game is based on North American geography, while TTR Europe has slightly different rules and covers Europe and eastern Asia. TTR USA 1910 is an expansion that allows 3 more variations of the basic TTR game. Ticket to Ride Expansions (3-AD) (ages 8+) Across the exotic lands of Asia, from Africa, to Germany, and all the way to the Northern face of Europe, the rumble of locomotives can be heard around the world. Explore wildly different locations and circumstances around the globe as you expand your train lines in these new Ticket to Ride editions. The gameplay is similar to the original Ticket to Ride, but each map has its own challenges to overcome, including mountains, valleys, ferries, rough terrain, tolls, and other unique regional challenges. Despite the varying climates, treacherous landscapes, and locational nuances, your goal is the same. Create the best route, collect the most valuable tickets, and connect cities to beat your competition! Games listed as Expansions require Ticket to Ride or Ticket to Ride Europe to play. Other editions are stand-alone and require no other Ticket to Ride games to play. Games last roughly 30-60 minutes.Happy travels!

Details
More Information
Product Format:Other
Brand:Days of Wonder
Author:Alan Moon
Grades:3-AD
EAN/UPC:824968817711
Length in Inches:7.25
Width in Inches:3.6875
Height in Inches:1.375
Weight in Pounds:0.8
Videos
This product doesn't have a video
Reviews
Product Q&A