Klask Game

SKU
016246
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$59.99
Description

The Klask Game is a bit like a miniature version of air hockey. Each player tries to score by hitting the ball into their opponent's goal with a magnetic striker they control from under the table. Unlike air hockey, the goal is on top of the board, making it quite easy to fall into your own goal while playing. If you fall into your own goal, the opponent scores. Three magnets placed in the center of the table each round add another obstacle. The little magnets are quickly knocked around the table by the ball as the round starts. If you get too close, they'll stick! Get tagged by two magnets, and the opponent will also score a point. Swift movements are an advantage, but playing too fast and loose can be your downfall - losing contact with your striker means another point for the other guy. If you aren't careful, your opponent can win this game by defense alone! A one-on-one, rapid-fire battle perfect for whipping out at a gathering! Scoring 6 points ends the game. Each game lasts about 10 minutes. Game includes Klask table, two magnetic strikers, three small white magnets, a ball, two scoring tokens, and game rules. ~ Janine

Publisher's Description of Klask Game

The magnetic gameplay of Klask is unique, fun and like no other game out there! Klask will entertain players of all ages. The player is in charge of the magnets from under the table. Both players try to score while trying to avoid the white barrier magnets in the middle of the game field.

Game on! Using the magnetic handles to steer their striker, players hit the orange ball around the field. Players are free to move continuously all over the field and there is no taking turns. The aim is to score points by shooting the orange ball into the opponent's ‘goal'. But be careful not to lose control of your striker or make it fall into your own goal as this will earn your opponent a point. You can also use the orange ball to displace the white magnets around, but watch out: if two or more of the white magnets end up sticking to your striker, your opponent scores a point.



Details
More Information
Product Format:Other
Brand:Oy Marektoy
Grades:3-AD
EAN/UPC:6430031713503
Length in Inches:18
Width in Inches:13.75
Height in Inches:5.75
Weight in Pounds:5.2
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