Puerto Rico 1897 Game

SKU
012518
Grade 7-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$49.99
Description

In 1897, Puerto Rico was beginning to find its place in the modern world and its economy depended on its skilled agricultural workers to thrive.  In this game, players compete to produce corn, fruit, sugar, tobacco, and coffee and sell them in the marketplace. The player who is strategic, skillful, and bold at leveraging their turns to sell the most crops for the largest profit can emerge with the wealth and prestige needed to win the game with the greatest number of victory points.

There are approximately fifteen rounds in this 2-5 player experience, which plays in 90-150 minutes, depending on player count.

Player Board Layout and Functions:

Players have their own island board with two main areas. The top area is the countryside where there are areas for 12 Estate Tiles. The bottom area is the area where production and commercial building tiles are placed. Production buildings are populated with workers who produce goods together with workers residing on the matching estate tile(s).Commercial buildings give discounts, choices and options every time a correlated action takes place. All building tiles also provide end-game victory points.  All tile types are purchased with coins when a specific role card is played.

Role Cards: 

In each round, players take turns choosing one role card. This card determines the actions available to the active player. All other players may choose to take the action defined on the chosen role card, but the active player has an additional advantage or action. For example, the Recruiter role provides opportunities to recruit workers to place on players’ island boards for production, with the active player receiving an extra worker. The Craftsman role gives players the chance to obtain goods according to their specific production abilities, with the active player receiving one extra good. When the Captain role is active, goods are loaded onto ships and give each player one victory point chip per good they can load. Selling goods is the only way to obtain victory points during the game and these are later added to end-game points for final scoring.

The game ends when there are not enough workers to recruit, any player has filled all their building spaces, or there are no more victory point chips. Players count their victory point chips earned from selling goods and all victory points from buildings on their boards, and whoever has the most points wins!

Puerto Rico has been a favorite with board gamers since its first version was released in 2002, and with a special new edition releasing in 2025, it promises to continue to be a well-loved game.

Publisher's Description of Puerto Rico 1897 Game

In this classic game, players take different roles including industrious builder, clever trader, stalwart captain, opportunistic prospector, and more. Bolster your wealth and reputation by carefully building your city, harvesting goods, and strategically governing the island of Puerto Rico. The player with the most prosperous island wins!

Details
More Information
Product Format:Other
Brand:Ravensburger
Grades:7-AD
EAN/UPC:4005556273485
Length in Inches:12.25
Width in Inches:8.75
Height in Inches:2.75
Weight in Pounds:3.25
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