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BrainBolt Boost Game
SKU
009601
Grade K-1
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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$19.99 $19.99 $16.95
Rainbow Savings: $3.04
- Brain-training memory game
- Helps boost memory, reaction skills, and visual discrimination
- Three game modes
- Requires 3AAA batteries
Description
A brain-training memory game that helps boost memory, reaction skills, and visual discrimination. Includes three different games to play. See how long you can play without making a mistake. Great for kids and even for older adults. The three games are:
Memory Boost (with marathon mode): All tiles will light up, but one will flash a different color than the rest. After the tiles go dark, press the tile that was different before time runs out. In marathon mode, select a level and see how many levels you can complete before you make a mistake. The max is 999.
Sound Duos: There are 10 different buttons. Find the five matching sound pairs, similar to the game of concentration.
Classic: Press the newest lit tile to advance until you get 10 in a row.
This handheld device is perfect for taking on the go. There is a mute button for quiet play. Requires 3AAA batteries. ~Amber
Memory Boost (with marathon mode): All tiles will light up, but one will flash a different color than the rest. After the tiles go dark, press the tile that was different before time runs out. In marathon mode, select a level and see how many levels you can complete before you make a mistake. The max is 999.
Sound Duos: There are 10 different buttons. Find the five matching sound pairs, similar to the game of concentration.
Classic: Press the newest lit tile to advance until you get 10 in a row.
This handheld device is perfect for taking on the go. There is a mute button for quiet play. Requires 3AAA batteries. ~Amber
Publisher's Description of BrainBolt Boost Game
- HOW TO PLAY: Choose from three games: Classic, Memory Boost (with marathon mode), or Sound Duos! Follow the pattern of lights, watch for different colored tiles, or match sounds together by pressing tiles.
- BOOST YOUR MEMORY: Improve memory, reaction skills, and visual discrimination with three different game modes. Each game helps players practice memorization and recall, so it's perfect for both junior and senior gamers!
- FEATURES: Three game modes (Classic, Memory Boost, and Sound Duos), 10 light-up tiles, audio. Requires 3 AAA batteries (not included). For 1 player, Ages 5+
- SPARK MORE CONFIDENCE! Boost confidence with core learning toys that build the skills kids need for school success
Details
Product Format: | Other |
---|---|
Grades: | K-1 |
Brand: | Learning Resources |
EAN/UPC: | 086002084743 |
Length in Inches: | 6.375 |
Width in Inches: | 8 |
Height in Inches: | 2 |
Weight in Pounds: | 0.5 |
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