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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Originally published in 1977, and re-released with gently revised text and artwork, readers take an adventure into the deep seas in search of the lost city, Atlantis. Along the way you may just escape giant squid and shark attacks, discover shipwrecks, and help the merpeople. Choose from 42 endings in this interactive gamebook adventure!
Publisher's Description of Journey Under the Sea (Choose Your Own Adventure)
You are a deep sea explorer, about to embark on your most challenging and dangerous mission. Equipped with the latest technology, your objective is to find the mythical lost city of Atlantis. You bravely face giant squid, Great White sharks, shipwrecks, and the bends—but will you return to the surface with evidence of the underwater civilization?
Created in the late 1970s, Choose Your Own Adventures was the original reader series that sparked interactive books for children! Treasured by all readers, especially reluctant readers, there were 184 original titles (called gamebooks) published between 1979-1999. We were super excited to find that many of the original titles (and some new ones!) are now available to share with the next generation! Features black and white illustrations.