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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Challenge friends and family to a glow-in-the-dark duel with these painless glowing sticks. Included are 8 glowing weapons, 8 station markers, and 8 glow bracelets. Each player must wear a bracelet and hold one glowing weapon. Each team starts at their stations and charges on to battle once the game starts. Players must separate into teams and hit players of the other team with their weapon without getting themselves hit. If a player is hit, they must go back to their station and switch the arm band to blinking mode. If a player is hit a second time, they are out of the game. The last player or team standing wins! All pieces require batteries to glow. The batteries are included. Light life is approximately 6-10 hours. Play could last 30-90 minutes. For 2-8 players. A paper inside each kit includes a link and redemption code to access free battle variation downloads. Not intended for play in complete darkness. ~ Brianna
Publisher's Description of Glow Battle - Family Pack
Battle friends and family using harmless glowing swords! Perfect for groups, birthdays and sleepovers, it includes 10 game options and 24 light-up game pieces.
Exciting outdoor family and party activities for after the sun goes down, each of these team-oriented games feature game pieces that glow in the dark! This feature adds an exciting twist to games that are already loved and played by children and teens. Each set includes the necessary pieces for each game, as well as batteries in each of the glowing pieces and access codes to additional game variations and instruction. Batteries included. Not intended for play in complete darkness. ~ Brianna
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