BrainBox: The World

SKU
005802
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$17.00 $17.00 $14.95
Rainbow Savings: $2.05
Description

Category (BrainBox) from Rainbow Resource on Vimeo.

Publisher's Description of BrainBox: The World

BrainBox is a fun memory and observation card game which will really test your eye for detail. The answers to all the questions are right there on the cards in front of you but with only 10 seconds to study your chosen card, will you take it all in? This world edition of the game tests your knowledge of countries around the globe; the people, culture and of course famous landmarks.

BrainBox The World contains 55 game cards representing a diverse range of countries from; the UK to USA, Greece to Ghana, Malaysia to Mexico and everywhere in between. Each card features a map of the country with the capital city marked and hand-drawn illustrations of iconic things that make up life in that nation.

The game will help children learn about the world around them whilst also developing the cognitive skills of observation and memory recall, foundations of life-long learning.

Contains: 55 game cards, 1 8-sided die, 1 timer, 1 rulebook



Category Description for All Around The Usa / World Games

Is it a trivia game or a memory game? Actually, it's both! This game consists of 55 US or 71 World game cards, a sand timer, and an eight-sided die. To play, the first player selects a card and turns over the ten-second timer. After studying the image on the front of the card for ten seconds, the first player rolls the dice and passes the card to the second player. The second player then reads the numbered question on the back of the card that corresponds to the rolled dice number. The questions test the player's ability to remember information from the card, such as state birds, capitals, flags, bordering states and countries, landmarks, and more. If the player gets the question right, they get to keep the card; if not, the card goes back into the game box. The player that has the most cards after ten minutes wins! ~ Lisa




Details
More Information
Product Format:Game
Grades:3-AD
EAN/UPC:5025822111012
Length in Inches:4.75
Width in Inches:4.75
Height in Inches:4.75
Weight in Pounds:1.2
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