Drylands Game

SKU
004827
Grade K-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$30.00 $30.00 $27.25
Rainbow Savings: $2.75
Description

This game of strategy is set in the Sahel region of Africa. The pieces and game board are covered in beautiful artwork, picturing either a forest, desert, or mountain scene. Made for two players, where one player is competing for desert lands while the other is competing for forest. Grow your territory and gain your opponents territory by “leaping” next to their tiles to claim them. This battle of ecosystems will be both competitive and a bit educational. Includes 1 game board (14.5” x 14.5”) and 100 player tiles.

Publisher's Description of Drylands Game

Our new game “Drylands” is now available!

Set in Africa’s Sahel region, the game uses Africa’s “Great Green Wall” as its backdrop.

The Great Green Wall is a multinational project aimed at planting a continuous belt of trees across Africa to stop the spread of desertification.

Drylands are fragile ecosystems where deserts border savanna and/or forest biomes. These places can easily be degraded into desert like conditions or nurtured to be greener and more productive. It depends on how the land is managed.

In this two player game the desert player competes with the forest player to decide the outcome of a small section of drylands.

The gameplay and strategy is abstract, reminiscent of Othello, Go, or Reversi, where the objective is to flip opponent tiles.

Each turn players can “grow” by placing a new tile next to their established tiles, or they can “leap” using an existing tile to move to a location farther away.

Whenever you place one of your tiles next to opponent tiles, either through growing or leaping, those opponent tiles flip and become yours.

This is made slightly more complicated by one-way barrier tiles (rivers and mountains) that block the path of players. Forest tiles can leap over rivers, but not mountains. Desert tiles can leap over mountains, but not rivers.

A game that’s easy to learn but hard to master, it is suitable for a wide range of ages, from 5 to 105.

In the box is a large quad fold game board (14.5"x14.5") and five rigid tile sheets (20 tiles per sheet = 100 tiles total) You actually only need 4 tile sheets to play the game, but we included an extra sheet of tiles because we know small pieces are easy to lose and we wanted players to have plenty of extra tiles just in case.

Details
More Information
Product Format:Other
Grades:K-AD
Brand:Montrose Biology
EAN/UPC:0086000321775
Length in Inches:8.125
Width in Inches:8.125
Height in Inches:3
Weight in Pounds:1.6
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