Ion: A Compound Building Game (2nd Edition)

SKU
031997
Grade 3-AD
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$21.99
Description

Practice building your own ionic compounds and make sense of chemistry. The goal of the game is to create neutrally charged compounds and sets of Noble gases; the player with the most points wins. The game is for 2 to 7 players and includes 9 Compound Goal Cards, 21 Action Tiles, and 94 Drafting Cards. Each player is given a set of three Action Tiles. Place four drafting cards and two Goal Cards face up in the center of the table, and deal eight drafting cards to each player. Each player chooses one card to reveal and bond to an ion (only cards with opposing charges can bond). Play can be affected by flipping Action Tiles - "select two' allows a player to select and play two drafting cards, "take from center' allows the player to take one of the Drafting Cards from the center, and "RXN' allows the player to rearrange their cards and take a card from another player. Game play is 20 to 30 minutes and expansion cards are included for those who want an even greater challenge. This game can help your chemistry students learn about ions and chemical bonding, or maybe they just love chemistry! ~ Donna

Publisher's Description of Ion: A Compound Building Game (2nd Edition)

Science Concepts: ionic bonding, elements, atoms, charges, ions, anions, cations, noble gases, halogens, alkali metals, Alkaline earth metals, compound naming, creating neutrally charged compounds, transition metals, polyatomic ions, reactions, acids and bases.

New to 2nd Edition: Entirely new artwork, new theme, and updated rulebook for a faster, more exciting experience with further accessibility to new and old gamers alike.

Ion: A Compound Building Game is a simple card drafting game where players select from a number of available ion cards and noble gas cards, with the objective of forming either neutrally charged compounds or sets of stable noble gases.

Each player is initially dealt eight cards. They choose one card and pass the remaining to the player on their left, while they receive the same amount of cards from the player on their right (this is commonly referred to as "card drafting" or "pick and pass").

Selected cards must be either (1) bonded to another ion or (2) set alone. Players only score points for neutrally balanced cards. So a positive charged Sodium (Na+) bonding with a negatively charge Chloride (Cl-), forming a neutral NaCl compound, would score points.

Points are scored at the end of each round and player may gain additional points for building specific compounds listed on the goal cards for that round. After three rounds the player with the most points wins!

Category Description for Chemistry

Homeschool Chemistry Curriculum, Workbooks, Lab Materials, Kits, Games, and Chemistry Lab Supplies


Details
More Information
Product Format:Other
Brand:Genius Games
Grades:3-AD
EAN/UPC:653341739308
Length in Inches:7
Width in Inches:5.25
Height in Inches:1.625
Weight in Pounds:0.9
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